Realtime Environment creation module for second year of Games Design degree at Sheffield Hallam University. Learnt a lot about both modelling in 3D Studio Max and creating a fairly simple environment in Unreal Engine 4, as well as working with a lot of tilable textures created with Substance Designer.
Was a great foundation module for learning the basics, hopefully will be able to replicate these processes and create a much more developed environment for my Oblivion, Cheydnhal Sanctuary remake.
Real Time Environment - Apartment