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Unreal Lighting Study

Had a bit of inspiration and wanted to learn more in Unreal so thought a simple light study would be a good start. I only wanted to create a small scene with a few props to focus on the core lighting, and try create a few variations to see how I needed to alter the lighting depending on the theme. Made the majority in Max, with some more cloth-like props being made in Marvelous. Texturing was a mix of Megascans and Substance. First time using any Megascans stuff so was really interesting to go that route and see the efficiency it can bring.

Overall I'm fairly happy with the result. I thought it best to call it where I was to be able to actually know when to stop and not just keep deliberating and tweaking for an eternity. This has definitely resparked my love for environments and have plans for my next env project.

Any and all C&C is welcome, would love to hear what people think could be done better/differently.

Unreal Lighting Study